I’m a 2D-focused Game Artist & Designer with a soft spot for character art, environment art, and—above all—pixel art and stylized worlds.
Currently pursuing a B.A. in Game Design at IU Internationale Hochschule and beginning my journey into 3D art with Blender.
My work often pops up in game jam projects, where I love experimenting, testing wild ideas, and seeing how far creativity can be pushed..